Hey, hi, hello, good mornin', how's it goin', what's the haps, what's up?... Heyo.
So in GT we're making scratch videogames! If the title wasn't obvious enough, but if you pay attention, video gameS, plural, so expect to be playing some grade A+ games sometime soon. Oop- Got offtrack. The game all of us just made is a chase game, which usually is a person chasing you and you have to escape them for a certain amount of time and then you get a gold medal, a diet Dr. Pepper, and some pocket change. But being the cool guy hipster I am, I made it so YOU, have to chase someone else, while being chased, under a time limit. Player input was also a big part because I had my BFFSTN (Best Friend for some time now) Beta/Alpha testing, more beta testing because I was just ironing out bugs (Thanks 2 Jason) and Linden helped too, their input helped me decide quite a few things, and ignore completely garbage other things, thanks again guys!
Now don't think just because I made all the games that they are the same. Each game has their own special uniquity about it... Uniquity, uniqueness? Yeah, uniqueness, like the platformer uses a gravity engine, you won't see that in the chase games code. Also the chase game uses a indefinite point to sprite command so it would be possible for the guys to chase you. However they each are somewhat equally paced, well, depending on how you play. And the last difference is that the chase game and platformer games have far different designs, from stickman drawing to guys with motorcycle helmets, my designs are truly mine.
So the best code I wrote would have to be also the best bug fix. Quote unquote "Project: Red Keds." yep, thank me for the wondrous name, there was a huge bug in my platformer that would cause the character problems when they were landing, pretty sure it was pretty annoying but I don't remember precisely. Why is it named project: red keds you may ask? Because it literally uses red keds, the thing on the stickman's feet are shoes, they detect the ground underneath him and is also the reason he can jump, land and work in a whole. How interesting that I could attribute the games success to a pair of red shoes.
This is normally where I would say good bye but I feel my freedom game requires some explanation, first of all it's based off of toby fox's undertale, second of all here's some instructions
Use arrow keys to move. White attacks hurt, blue attacks hurt if you don't stay still, and orange attacks hurt if you stay still, green attacks will heal you, and there's 5 endings, have fun :3 This is Micah, jumping into a bath full of tacos!
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Are the haters gone yet? Can I start making jokes again?
So buenos dias guys! It's me, Micah Miller... The only, the best™. And in GT we just finished our commercial, and I can personally say, I enjoy it. Now if you didn't read the image right, above this paragraph, or below the beginning sentence, we actually made a convertible shirt, of course our main goals were to make sure it was working, the commercial to give enough information (...But not too much.), and to make sure the commercial was so funny you could see past linden's bad acting, ba-daum-tis, we achieved in all of those goals, well not perfectly for the making sure it works because the velcro is pretty hard to remove but, it's the commercial that counts.
The best team moment eh? Well I'd have to say it would be instead, not just one moment, but a category of them, I think voice overs was the best but that would be somewhat... Bias, Is that the right word? Well let me explain it in this way, fun for me, less fun for my teammates, so the real one would have to be editing because we were all in sync and had a fun time working together. Even if someone did a bit more work then others and vice versa. Pssst... The guy who did most of the work is me. (I kid, you linden and cody, pleasedontburnmyhousedown.)
Ok now about the editing, I felt like I was the driver there, cody was more of a director/camera man and linden was a... Well it rhymes with kamera houg (The U is silent.). So I chose most of the filters, edited the sounds to what we needed but linden lined up the voice over and that stuff. Now we each did our part because we were best at it, I'm pretty good at coding, Lindens good at, what I said, and Cody's a pretty cool guy and did a good job at filming. Now while I should just do the joke that I'm the best one here, that joke is soooo five seconds ago, now I just cut off in the middle of my sen-
Tis' the season to eat turkey, falalala, bye I'm micah. (In tune of Tis' the season to be jolly.)
Sooooooooooooo Good 'Merican Monday (Or whatever day.) and in GT we are doing... Or did actually, a COMPOSITION SCAVENGER HUNT! *Explosion* so yeah.
The whole thing was a blast and a great learning experience too! I feel like all the shots we did were fun and definitely things you can learn from but I feel that we should take a moment and appreciate the unusual things... I'm talking about unusual angles. Why am I saying that unusual angles are so awesome, well I'm not so be quiet and sit down, the reason why I'm bringing them up however is that out of all the shots we took, unusual angles definitely took off with flying colors. Now an unusual angle is a angle taken... Unusually, like in the garbage, getting thrown in the garbage, or BEING THE GARBAGE. Now that sounds awesome right? WELL IT IS! SO IF YOU SAID NO THEN YOU'RE WRONG. Unusual angles add that bit of spice to already awesome things, like if a Secret agent is talking on the phone, gets angry, and you get a view of the phone getting thrown into the garbage through the eye of the phone! SO AWESOME.
Now... The most difficult of all of the super duper ultra omega amazing incredible composition techniques THE- One... that I said, unusual angles are a blessing as they are a curse, it's hard to film them, as hard to think of them but they are a boon in disguise, as you, as the film maker learn how to film better, problem solve, as the viewer, might be you, will get the awesome effect of someone falling off a building in first person view. A way I could use them more would generally be filming more, and making maybe, jury rigged structures to get those views. Last thing I could think of would be taking selfies at unusual angles... But who actually wants to see a fat twelve year old on instagram... Even though fat twelve year olds still do that. (I'm looking at you Biebs)
So ahem, my friends did nothing and I was super cool *Fin*
Ok so maybe that isn't exactly true... But uh if I have to be honest we kinda did a bit of everything, I'm pretty sure I did the least amount of filming but still being the MVP on the team, right guys guys Hello, Linden, Cody, someone? But yeah, linden was the director of it, unoffically though, me and Cody were the people you- |
Period 1: (Us)
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